The Seed Game Engine

A Game Engine in C++


Project maintained by bielrabasa Hosted on GitHub Pages — Theme by mattgraham

About The Seed Engine

The Seed Engine is a rather ambitious project of two university studients. We are working on this during the assigment of Game Engine Development for the CITM degree in Video Game Design and Development.


About Us

Roger Biel

The Seed is a tuple of two university students with a game engine project. The Seed engine was developed by Biel Rabasa and Roger Salas in 2022-23.

Biel Rabasa

I played videogames during my entire childhood, but i never knew that was what i would be doing when I grew up. I learned to program while being at school, and my passion for this sector has always brought me to it, so being able to connect videogames with it is probably the best decision I made. I’m passionate about data management, optimisation, entity pipelines and code management, so this project has been ideal to learn more about it.

· In this project I have contributed to:

Roger Salas

I have always liked videogames, and for a few years before entering to study a career on them, I also like programming. At the beginning, and for lack of another method, I started with Unity but there were many things that I did not understand. That is why having the opportunity to do this project, I have been able to learn a lot and understand more thoroughly the things that I used when programming. I have also been able to come to see how complex everything is and now I am beginning to see what can really be done and that I am not that far away.

· In this project I have contributed to:


Core Sub-System


Shader Sub-System

water

* Shader Editor

* Shader Functionalities

Shader drag to scene

apply

Shader editor save hot reload

Edit


Workflow Video


Licence

Copyright 2022 Biel Rabasa & Roger Salas

Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.